How Crowd Control Works
Introduction
In-House Development
Some Crowd Control packs are developed in-house. Our full-time (or part-time) resident Senior Developers spend time studying the games we want to support, to then start developing the effect packs you know and love. The in-house developed packs carry the Crowd Control seal of approval from idea to product.
Community Developer Collaboration
Sometimes, the games our community wants us to support already have a booming mod-scene. Whenever that’s the case, we like to collaborate with developers with extensive experience on those specific games. The developer creates the effect pack with our SDK and then shares the pack with us on the last stages. The Crowd Control team then intervenes to ensure the quality and translatability of the developed effects to ensure it meets with our internal standards. If it’s a previously agreed paid collaboration, the Community Developers get properly compensated for their time and work.
Additionally there’s another 2 processes that every pack, no matter how they’re developed, go through before becoming available to our streamers.
Effect Graphic Asset Development
Every single effect of a game pack has its own icon, that will represent it on both the Crowd Control application and the overlay. While some graphics can be reused in multiple games, we try to create unique and original art for games that need it. For this task, we have an in-house artist that will design from 20 to up to 100 unique icons per pack.
Quality Assurance
Ready to get Started?
Start Streaming the Interactive Way
Have any Questions?
Check our FAQs, or join Discord for Support
Making a Game?
Consider integrating Crowd Control!
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